Holo Wars
A downloadable game for Windows and Linux
This is a 2.5D raycasting Wolfenstein-style Hololive FPS fangame, where you run around defeating enemies with your guns and abilities, and collecting powerups.
Basically, I was making a raycaster for funsies, when I read the jjk chapter with hollow purple in it, and I was like "huh, if Ina had an ult in an FPS, it would be something like that", and now here we are.
Features:
-2.5D Raycasting
-Shooting
-Abilities
-Powerups
-Collectable trinkets hidden around the levels
-5-level-long campaign mode
-Endless mode
The entire campaign mode is roughly 30 minutes. There is a future update planned, though it'll be roughly a few months before it comes out.
Disclaimer: This game is not affiliated with Hololive or Cover Corps in any way. The game follows all guidelines under the Hololive Derivative Works guidelines (https://hololivepro.com/en/terms/). This game is not monetised.
The game is written in C++, using SFML as a graphics library. The game engine is written by me, after some following of tutorials on the internet.
Programming: Me
Art: Me (with some textures stolen from my friend's backyard)
Sound: Mostly me and my phone's microphone (with major help from the same friend and his toy gun collection)
The ground pound SFX comes from the Smol Ame platformer, which I guess comes from Amelia Watson.
Github: https://github.com/MaybeWilli
Status | In development |
Platforms | Windows, Linux |
Author | MaybeWill |
Genre | Shooter, Action |
Tags | 3D, Fangame, First-Person, FPS |
Install instructions
For Windows, download the .zip file, extract, then launch HoloWars.exe
For Linux, download the .zip file, extract, then use the command line to cd to your install path, and run ./HoloWars
Additionally, for Linux users, having SFML installed is a requirement (you can just run sudo apt-get install libsfml-dev)
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